What’s the process for exporting a Godot project for Android?

1. Before you can export a Godot project for Android, you need to download and install the Android SDK and NDK.

2. Ensure and, as part of the task, set the ANDROID_HOME environment variable to the location of your Android SDK installation.

Follow the instructions in the official Godot documentation to configure your Android project.

After you have set up your Android project, you can export it from the Godot editor by following the same steps mentioned above for exporting a project to a different platform.

3. In the “Export” tab, choose “Android” from the “Target” dropdown menu.

4. You can choose to export a debug or release build by checking or unchecking the “Debug” option.

5. In the “Custom Package” section, you can provide a custom package name for your Android project. This package name should be unique and should follow the naming conventions for Android package names.

Optionally, you can specify a version code and a custom package directory for your Android project.

6. At this point or level, make sure you select and click on the “Export Project” button to start the export process. Once the process is complete, you will find the exported APK file in the chosen location.

7. You can now use Android Studio or the command line to sign and align your APK, and to distribute it on the Google Play Store.

Note that if you want to use features specific to Android, such as push notifications or in-app purchases, you will need to set up and use the corresponding plugins in your Godot project

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